Hanul-Computer Interaction

A digital-physical interactive experience investigating movement-based interactivity, machine learning, and collaborative authorship between human and machine

2021-22
Human-Computer InteractionReal-Time Pose EstimationInteractive System DesignMachine Learning
Hanul-Computer Interaction

Fulcrum Analytics

Creation of campaign report infographics and a year-end holiday graphic card to support data-driven storytelling at Fulcrum Analytics

2021
Data VisualizationInformation DesignVisual CommunicationContent Strategy
Fulcrum Analytics Infographic

BirDress

Exploration of contemporary fashion design through StyleGAN, utilizing curated datasets of birds and dresses for generative modeling

2021
Generative AI DesignFashion TechnologyComputational CreativityMachine Learning
BirDress

The_Net_Works

Digital ethnographic resource analyzing the infrastructures of sexual cybercrime through the ‘Nth Room’ case study

2021
Digital EthnographyCybersecurity StudiesCivic TechnologyResearch Documentation
The_Net_Works

cyb-org

Interactive diagram mapping ‘Experience, Network, Information’ through media theory, based on Motoko Kusanagi from ‘Ghost in the Shell’

2020
Media TheoryNetwork VisualizationSystems MappingInformation Architecture
cyb-org

SOLARIS

Real-time VJing tool developed in Max for Live, integrating sound-driven visual synthesis for live performance

2020
Real-Time Visual SynthesisAudiovisual PerformanceLive Performance ToolingCreative Coding
SOLARIS

VR Therapy 101

Prototype and proposal for a VR group therapy course aimed at enhancing mental health education in higher education contexts

2020
VR DesignLearning Experience DesignMental Health EducationTherapeutic Technologies
VR Therapy 101

dream-homeland

3D interactive environment blending memories, dreams, and experimental moving images to explore immersive narrative

2019
Immersive NarrativeVirtual Environment DesignExperimental MediaSpatial Computing
dream-homeland