cyb-org

Interactive diagram mapping ‘Experience, Network, Information’ through media theory, based on Motoko Kusanagi from ‘Ghost in the Shell’

2020

Media TheoryNetwork VisualizationSystems MappingInformation Architecture
cyb-org diagram
I. RESEARCH FRAMEWORK

CONCEPTUAL FOUNDATIONS

The project begins with three foundational keywords: Experience, Network, and Information. Through critical synthesis, these themes converge into the broader concept of the Cyborg as a figure of entanglement between the human and the technological.

SUBJECT OF ANALYSIS

To ground the theoretical exploration, I analyzed Motoko Kusanagi, the cybernetic protagonist of Ghost in the Shell, as a cultural artifact situated at the nexus of human experience, data systems, and networked embodiment.

II. CASE STUDIES

CYB-ORG

Cyborg, an ultimate connection between Experience, Network, and Information: A Case Study Analysis of Motoko Kusanagi

MOTOKO KUSANAGI

Making of a Cyborg: a Case Study of Motoko Kusanagi in Ghost in the Shell

III. SEMIOTIC LAYERS

EXPERIENCE

Experience Analysis Essay

NETWORK

Network Analysis Essay

INFORMATION

Information Analysis Essay

IV. INTERFACE SYSTEM

DIAGRAM STRUCTURE

The final deliverable is a multi-interactive diagram built with Cytoscape.js. It enables real-time, user-driven exploration of relationships among conceptual nodes.

DESIGN LOGIC

The interface invites users to navigate overlapping ideas through modifiable clusters, foregrounding end-user agency in shaping knowledge structures.

V. DOCUMENTATION